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From this menu you can navigate around the site to find information, news, research and advice on using the Nintendo Wii within rehabilitation and therapy.
If the information you are looking for isn't here then please contact us using the links available. - Therapy
Use of the Wii within Therapy
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Equipment used with the Nintendo Wii
Information about the equipment used when working with the Nintendo Wii.
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Information & Resources
Frequently Asked Questions
FAQ's regarding the Wii and its role within therapy.
1. How does the Wii work?
The Nintendo Wii has several key components that enable its ability to use actual movement within games. The Sensor bar that sits on the top or base of the TV has two Infra red LEDs (small lights) at either end. The WiiMote has an Infra Red camera in which looks at the Infra red LEDs. When the WiiMote is pointed and moved the camera sees the LEDs differently and therefore works out where is in relation to them. Accelerometers inside the WiiMote detect the controllers movements in three directions – up and down, side to side, and forward and back. Information that is detected by the accelerometers is sent to the console via Bluetooth. The Wii Fit board is made of four pressure sensors on each corner, with the information being sent to the console via bluetooth.
2. Can anyone use the Wii?
Most people can use the Nintendo Wii. The main physical requirements are to have moderate control of gross upper limb movement to successfully use the WiiMote. The use of splints and external buttons contributes to the accessibility of some games as explained on the adaptations page. To successfully use the WiiFit Board in standing the user needs to be able to step on and off, as well as be able to demonstrate some degree of dynamic balance in standing, facilitated or otherwise. The WiiFit Board can also be used by the user sitting on the board, which only requires the ability to maintain sitting balance and control of dynamic balance again, facilitated or otherwise.
3. Is the Wii an effective tool to use within therapy?
When used as a motivation tool, the Wii has received much media attention. Success stories can be found on the News & Media page. It is currently not proven effective as a treatment in its own right as yet, with little research currently being published. The research that has been published can be found on the Research page, along with research supporting the use of computer feedback within rehab.
4. Are there any contraindications?
Nintendo have published information regarding Wii safety. Other precautions and contraindications need to be assessed and determined by the therapist using the console as part of the rehab programs.
5. Do both Physio and Occupational Therapists use the Wii?
Both Physiotherapists and Occupational Therapists are using the Nintendo Wii within therapy and rehab sessions. Stories and information on how it is being used throughout the world can be found on the News & Media page and also on the Wii Links page.
6. Are there any set protocols for using the Wii, WiiMotes or Fit Board?
Because the use of the Nintendo Wii can vary considerably and is dependent upon the condition or disability of the user/patient, it is difficult to put together protocols that are appropriate and relevant across the board. Whilst this website offers plenty of advice regarding the various ways that the console can be used, those requiring more specific advice or information are more than welcome to email.
7. What games are good for rehab/therapy?
Nintendo currently list 170 games on their website that are available for use on the Wii. Not all are suitable or beneficial during therapy sessions due to the nature of game play or complexity of controls. Games that have so far been popular within therapy are the games that offer the opportunity to practice movements that mimic real life e.g. sport and activity simulators. Some games have been reviewed on this website and can be found on the Games Blog.
8. Can I extract the data from the Wii?
Yes, it is possible to extract data from the Wii, but not in any form that can be used as outcome measures. The 'Save Data' function on the Wii only allows game information to be transferred from one console to another and cannot be viewed, printed or analysed. There are ways to 'extract' the data to produce numerical information about the game, which MAY offer numerical measures within Wii Sports and Wii Fit, but the process is very complex. If you are interested in more information on this please email.
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