Tag Archives: virtual reality

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

RESEARCH: Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

Disability Rehabilitation: Assistive Technology. 2014 Nov 13:1-10. [Epub ahead of print] Authors: Emmanuel Tsekleves, Ioannis Theoklitos Paraskevopoulos, Alyson Warland, and Cherry Kilbride Abstract Purpose: This paper proposes a novel system (using the Nintendo Wii remote) that offers customised, non-immersive, virtual … Continue reading

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RESEARCH: Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia.

Am J Phys Med Rehabil. 2013 Oct;92(10):871-80. doi: 10.1097/PHM.0b013e3182a38e40. Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia. Sin H, Lee G. Full Article Abstract OBJECTIVE: The aim of this study was to investigate the effects of … Continue reading

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Integrating virtual reality video games into practice: Clinicians’ experiences.

Posted online on January 30, 2013. Danielle E. Levac, PT, PhD and Patricia A. Miller, PT, PhD +/- Click for more/less The Nintendo Wii is a popular virtual reality (VR) video gaming system in rehabilitation practice and research. As evidence … Continue reading

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Sony PlayStation EyeToy elicits higher levels of movement than the Nintendo Wii: implications for stroke rehabilitation.

Neil A, Ens S, Pelletier R, Jarus T, Rand D.Source: Abilities Neurological Rehabilitation, Vancouver, CanadaEuropean Journal of Physical Rehabilitation Medicine. 2012 Nov 21. +/- Click for more/less Abstract: BACKGROUND: Virtual reality (VR) is an emerging trend in stroke rehabilitation. VR … Continue reading

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SeeMe Rehab software review

SeeMe is a virtual reality software that encourages a variety of physical skills that are commonly incorporated within general therapy sessions.  It is a specially designed rehabilitative software that uses a PC/laptop and a Kinect.  In a nut shell the programme is … Continue reading

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Startups Try to Help Microsoft’s Kinect Grow Up Beyond Gaming.

BY DINA BASS | MAY 21, 2012 Microsoft’s Kinect motion sensor lets gamers wield a light saber or slice falling fruit ninja-style, but Jintronix sees a more serious use — rehabilitating patients who have suffered a stroke or spinal cord … Continue reading

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Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money

By Alexis Santos posted May 20th 2012 Think the Wii has the market cornered on gaming rehab? Think again — neuroscientists at Newcastle University are developing a series of motion controlled video games to make stroke rehab more fun and … Continue reading

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A Therapists guide to the Kinect

The Microsoft Kinect continues to develop as a potential tool to be used within rehabilitation.  The following link to a page on wiihabilitation.co.uk explains how the Kinect can be used alongside gaming consoles, laptops or PCs to enable movement controlled … Continue reading

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Effectiveness of conventional versus virtual reality based vestibular rehabilitation in the treatment of dizziness, gait and balance impairment in adults with unilateral peripheral vestibular loss: a randomised controlled trial

BMC Ear, Nose and Throat Disorders Published: 26 March 2012 Dara Meldrum, Susan Herdman, Roisin Moloney, Deirdre Murray, Douglas Duffy, Kareena Malone, Helen French, Stephen Hone, Ronan Conroy and Rory McConn Walsh +/- Click for more/less BackgroundUnilateral peripheral vestibular loss … Continue reading

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Virtual therapy cord injury patients compete in the digital world.

BY NADINE WILSON Jamaican Observer Sunday, April 01, 2012 THE single bullet that shattered his spine and his dreams of becoming a track and field coach has not stopped 19-year-old paraplegic, Domingo Blake, from becoming a champion in the boxing ring.Blake, who … Continue reading

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