Tag Archives: psychological

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Get Gaming: The Emotional, Physical and Psychological Benefits of Video Games

Get Gaming: The Emotional, Physical and Psychological Benefits of Video Games (via Nvate) By Bobby Miller Interactive, online games can be used to help people overcome phobias and other mental illnesses, such as post-traumatic stress disorder. Even games designed for … Continue reading

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The Neurology of Gaming | Online Universities

Interesting read:

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Video Games Promoting Mental Health

Written by Nathalie Caron Wednesday, 24 August 2011 10:49 http://www.gamefwd.org Individuals dealing with depression, post-traumatic stress disorder or anxiety have been found to find help though video games. Backed up by research in the field of mental health, these psychological … Continue reading

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Physical and Psychosocial Effects of Wii Video Game Use among Older Women

International Journal of Emerging Technologies and Society Vol. 8, No. 2, 2010, pp: 85 – 98 Dennis Wollersheim, Monika Merkes, Nora Shields, Pranee Liamputtong, Lara Wallis, Fay Reynolds and Lee Koh +/- Click for more/less Abstract This study investigated the … Continue reading

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Neuropsychological Testing Through a Nintendo Wii® Console

Gamberini L, Cardullo S, Seraglia B, Bordin A. University of Padova, Department of General Psychology, Padova, Italy. luciano.gamberini@unipd.it Stud Health Technol Inform. 2010;154:29-3 +/- Click for more/less AbstractIn recent years, videogames have demonstrated their positive effects in the psychological treatments … Continue reading

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Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in an exergame, Wii Fit. (2009)

+/- Click for more/less Cyberpsychol Behav. . 2009 Dec;12(6):761-5. Jin SA. As exergames are increasingly being used as an interventional tool to fight the obesity epidemic in clinical studies, society is absorbing their impact to a more intense degree. Interactivity … Continue reading

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