Tag Archives: physical activity

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Is There Evidence That Active Videogames Increase Energy Expenditure and Exercise Intensity for People Poststroke and with Cerebral Palsy?

Deutsch Judith E., Guarrera-Bowlby Phyllis, Myslinski Mary Jane, and Kafri Michal. Games for Health Journal. January 2015, 4(1): 31-37. doi:10.1089/g4h.2014.0082. Abstract This article asked and answered the question of whether there was evidence to support the use of videogames for … Continue reading

Posted in Kinect, Wii | Tagged , , , , , , | Leave a comment

Energy cost of common activities in children and adolescents.

Journal of Physical Activity and Health. 2013 Jan;10(1):62-9. Lyden K, Kozey Keadle S, Staudenmayer J, Freedson P, Alhassan S. Dept of Kinesiology, University of Massachusetts-Amherst. +/- Click for more/less Abstract BACKGROUND: The Compendium of Energy Expenditures for Youth assigns MET … Continue reading

Tagged , , , , , | Leave a comment

A Wii virtual activity severe thumb metacarpal injury.

BMJ Case Rep. 2012 Oct 10;2012 Galanopoulos I, Garlapati AK, Ashwood N, Kitsis C. Department of Trauma and Orthopaedics, Queen’s Hospital, Burton-on-Trent, UK.+/- Click for more/less Abstract In this paper we present a case of a severe thumb bone injury sustained … Continue reading

Tagged , , , | Leave a comment

Can exergames increase physical activity?

Posted by John Ferrara on June 7, 2012 Earlier this year, a study published in the journal Pediatrics found that five games that are marketed with the promise of increasing players’ physical fitness produced no actual difference in activity. 78 … Continue reading

Tagged , , , | Leave a comment

The heart rate response to nintendo wii boxing in young adults.

Cardiopulmonary Physical Therapy Journal 2012 Jun;23(2):13-29. Pamela R. Bosch, PT, DPT, PhD; Joseph Poloni, DPT; Andrew Thornton, DPT; James V. Lynskey, PT, PhDDepartment of Physical Therapy, A.T. Still University, Mesa, Arizona +/- Click for more/less Abstract  PURPOSE: To determine if … Continue reading

Tagged , , , , | Leave a comment

Impact of an Active Video Game on Healthy Children’s Physical Activity

Tom Baranowski, Dina Abdelsamad, Janice Baranowski, Teresia Margareta O’Connor, Debbe Thompson, Anthony Barnett, Ester Cerin and Tzu-An ChenPediatrics;Originally published online February 27, 2012; +/- Click for more/less AbstractOBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video game … Continue reading

Tagged , , , , , | Leave a comment

Determining intensity levels for selected Wii Fit activities in college aged individuals.

By Joshua D. Grieser Master of Science in Exercise and Sports Studies thesisMay 2010 +/- Click for more/less ABSTRACTIntroduction: Physical activity is important to the proper growth, development, and overall health of an individual. Current physical activity trends show declines … Continue reading

Tagged , , , , , | Leave a comment

Comparison Between Nintendo Wii Fit Aerobics and Traditional Aerobic Exercise in Sedentary Young Adults

Douris, PC, McDonald, B, Vespi, F, Kelley, NC, and Herman, L.Journal of Strength and Conditioning Research26(4): 1052–1057, 2012 +/- Click for more/less Abstract: Exergaming is becoming a popular recreational activity for young adults. The purpose was to compare the physiologic … Continue reading

Tagged , , , , , | Leave a comment

Home-based balance training programme using Wii Fit with balance board for Parkinsons’s disease: A pilot study

Journal of Rehabilation Medicine 2012 Feb;44(2):144-50. Esculier JF, Vaudrin J, Bériault P, Gagnon K, Tremblay LE.Faculty of Health Sciences, School of Rehabilitation, University of Ottawa, Québec, Canada. +/- Click for more/less AbstractObjectives: To evaluate the effects of a home-based balance … Continue reading

Tagged , , , , , , | Leave a comment

Assisting people with disabilities to actively improve their collaborative physical activities with Nintendo Wii Balance Boards by controlling environmental stimulation.

Research in Developmental Disabilities, Volume 33, Issue 1, January-February 2012, Pages 39-44Ching-Hsiang Shih, Chia-Ju Shih and Ching-Tien Shih +/- Click for more/less Highlights ► Commercial high-technology products can be used as high performance assistive devices. ► The Nintendo Wii Balance … Continue reading

Tagged , , , | Leave a comment