Tag Archives: paediatrics

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

The Effects of Nintendo Wii-Fit Video Games on Balance in Children with Mild Cerebral Palsy

Pediatrics International Authors: Devrim Tarakci Assisstant Professor1,*, Burcu Ersoz Huseyinsinoglu Assisstant Professor2, Ela Tarakci Associate Professor2 and Arzu Razak Ozdinçler Professor2 DOI: 10.1111/ped.12942 Abstract Background This study aimed to compare the effects of Nintendo Wii-Fit balance-based video games and conventional balance training … Continue reading

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Impact of an Active Video Game on Healthy Children’s Physical Activity

Tom Baranowski, Dina Abdelsamad, Janice Baranowski, Teresia Margareta O’Connor, Debbe Thompson, Anthony Barnett, Ester Cerin and Tzu-An ChenPediatrics;Originally published online February 27, 2012; +/- Click for more/less AbstractOBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video game … Continue reading

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A Comparison of the Energy Cost of 6 Forms of Exergaming

Arch Pediatr Adolesc Med. 2011;165(7):597-602. Bruce W. Bailey, PhD; Kyle McInnis, ScD +/- Click for more/less Objective To determine the relative effect of interactive digital exercise that features player movement (ie, exergames) on energy expenditure among children of various body mass … Continue reading

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Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome.

Research in Developmental Disabilities. 2010 Nov 9. [Epub ahead of print] Wuang YP, Chiang CS, Su CY, Wang CC. +/- Click for more/less AbstractThis quasi-experimental study compared the effect of standard occupational therapy (SOT) and virtual reality using Wii gaming … Continue reading

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Exploring children’s movement characteristics during virtual reality video game play.

Hum Mov Sci. 2010 Aug 17. Levac D, Pierrynowski MR, Canestraro M, Gurr L, Leonard L, Neeley C. +/- Click for more/less AbstractThere is increasing interest in the use of commercially-available virtual reality video gaming systems within pediatric rehabilitation, yet … Continue reading

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