Tag Archives: Multiple Sclerosis

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

RESEARCH: Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists

Disability and Rehabilitation, 2015; 37(4): 338–344 Anette Forsberg, Ylva Nilsagard, and Katrin Bostrom Abstract Purpose: Our aim was to describe experiences of using Nintendo Wii Fit for balance exercise, from the perspectives of patients with multiple sclerosis (MS) and their … Continue reading

Posted in Wii | Tagged , , , | Leave a comment

RESEARCH: Home-Based Balance Training Using the Wii Balance Board A Randomized, Crossover Pilot Study in Multiple Sclerosis.

Neurorehabilitation & Neural Repair 2013; 27: 516-525 Authors: Luca Prosperini, MD Deborah Fortuna, MS Costanza Giannì, MD Laura Leonardi, MD Maria Rita Marchetti, MS Carlo Pozzilli, MD, PhD Abstract Objective. To evaluate the effectiveness of a home-based rehabilitation of balance … Continue reading

Posted in Wii | Tagged , , , , , , | Leave a comment

RESEARCH: Exergaming With Additional Postural Demands Improves Balance and Gait in Patients With Multiple Sclerosis as Much as Conventional Balance Training and Leads to High Adherence to Home-Based Balance Training.

Archives of Physical Medicine and Rehabilitation October 2014 Volume 95, Issue 10, Pages 1803–1809 Authors: Andreas Kramer, PhD, Christian Dettmers, MD, Markus Gruber, PhD Abstract Objective To assess the effectiveness of and adherence to an exergame balance training program with … Continue reading

Tagged , , , , | Leave a comment

RESEARCH: Using perceptive computing in multiple sclerosis – the Short Maximum Speed Walk test.

J Neuroeng Rehabil. 2014 May 27;11(1):89. doi: 10.1186/1743-0003-11-89. Behrens J, Pfüller C, Mansow-Model S, Otte K, Paul F, Brandt AU. Full Article here Abstract BACKGROUND: We investigated the applicability and feasibility of perceptive computing assisted gait analysis in multiple sclerosis … Continue reading

Posted in Uncategorized | Tagged , , , | Leave a comment

The effect of Nintendo(R) Wii(R) on balance in people with multiple sclerosis: a pilot randomized control study.

Multiple Sclerosis. 2013 Jan 15. [Epub ahead of print] Brichetto G, Spallarossa P, de Carvalho ML, Battaglia MA. Scientific Research Area, Italian Multiple Sclerosis Foundation (FISM), Genoa, Italy. +/- Click for more/less AbstractImprovement of sensory strategies is a relevant part … Continue reading

Tagged , , , , , , | Leave a comment

Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study.

Ylva E Nilsagård, Anette S Forsber and Lena von KochMultiple Sclerosis Journal, 2012 June 6 +/- Click for more/less AbstractBackground: The use of interactive video games is expanding within rehabilitation. The evidence base is, however, limited.Objective: Our aim was to evaluate the effects … Continue reading

Tagged , , , | Leave a comment

Potential Benefits of Nintendo Wii Fit Among People with Multiple Sclerosis A Longitudinal Pilot Study

International Journal of MS Care. 2011;13:21–3 Matthew Plow, PhD; Marcia Finlayson, PhD, OT(C), OTR/L +/- Click for more/less Abstract We examined the potential of Nintendo Wii Fit (Nintendo Co, Ltd, Kyoto, Japan) to increase physical activity (PA) behavior and health … Continue reading

Tagged , , , , | Leave a comment