Tag Archives: fitness

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Is There Evidence That Active Videogames Increase Energy Expenditure and Exercise Intensity for People Poststroke and with Cerebral Palsy?

Deutsch Judith E., Guarrera-Bowlby Phyllis, Myslinski Mary Jane, and Kafri Michal. Games for Health Journal. January 2015, 4(1): 31-37. doi:10.1089/g4h.2014.0082. Abstract This article asked and answered the question of whether there was evidence to support the use of videogames for … Continue reading

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Can a video game make you fit?

by Johnny Minkley, Nov 24, 2011 You could point to Wii Sports as the active gaming’s ‘Big Bang’ moment, or, going even further back, Konami’s Dance Dance Revolution series in arcades and on PlayStations – the first game series, to … Continue reading

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Game your way to healthy living

Friday, Nov 04, 2011, AsiaOne SINGAPORE – Exercising and working your body to better health does not have to be boring, as new gaming technologies being introduced in Singapore hospitals show. Using video games and interactive technologies to improve health … Continue reading

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Feasibility and observed safety of interactive video games for physical rehabilitation in the intensive care unit: a case series

Journal of Critical CareAvailable online 25 September 2011.Michelle E. Kho PT, PhD, Abdulla Damluji MBChB, MPH , Jennifer M. Zanni PT, MSPT, ScD, Dale M. Needham MD, PhDa +/- Click for more/less Abstract Background Early rehabilitation in the intensive care unit (ICU) improves … Continue reading

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A Comparison of the Energy Cost of 6 Forms of Exergaming

Arch Pediatr Adolesc Med. 2011;165(7):597-602. Bruce W. Bailey, PhD; Kyle McInnis, ScD +/- Click for more/less Objective To determine the relative effect of interactive digital exercise that features player movement (ie, exergames) on energy expenditure among children of various body mass … Continue reading

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Changes in physical activity and fitness after 3 months of home Wii Fit(TM) use

Journal of Strength & Conditioning Research: 25(11): 3191-3197,  11 October 2011 Owens, SG, Garner III, JC, Loftin, JM, van Blerk, N, and Ermin, K. Original Article: PDF Only +/- Click for more/less Abstract The purpose of this study was to examine … Continue reading

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Red Hill Studios Parkinsons Game Research

The University of California San Francisco School of Nursing and Red Hill Studios, an educational games startup, have collaborated to help people with Parkinson’s disease by developing a suite of therapeutic games. After a recently concluded three month pilot study, … Continue reading

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METs in Adults While Playing Active Video Games: A Metabolic Chamber Study

Medicine & Science in Sports & Exercise: June 2010 – Volume 42 – Issue 6 – pp 1149-1153 MIYACHI, MOTOHIKO; YAMAMOTO, KENTA; OHKAWARA, KAZUNORI; TANAKA, SHIGEHO +/- Click for more/less AbstractPurpose: Active video game systems controlled through arm gestures and … Continue reading

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Wii makes rehab merry

August 21, 2011 By Tim Johnson Sunday  http://www.southwestiowanews.com “Exercise can just be so boring, and we just wanted to make it more fun.” That is why Alegent Health Mercy Hospital officials decided to use Wii games as part of rehab for … Continue reading

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Wii health: a preliminary study of the health and wellness benefits of Wii Fit on university students

The British Journal of Occupational Therapy, Volume 74, Number 6, June 2011 , pp. 262-268(7) Authors: Jacobs, Karen; Zhu, Linda; Dawes, Monique; Franco, Jessie; Huggins, Alison; Igari, Cancha; Ranta, Becky; Umez-Eronini, Amarachi +/- Click for more/less Abstract: Objective: The aim … Continue reading

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