Tag Archives: adolescents

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Energy Expenditure and Enjoyment during Video Game Play: Differences by Game Type

Medicine & Science in Sports & Exercise:October 2011 – Volume 43 – Issue 10 – pp 1987-1993 LYONS, ELIZABETH J.; TATE, DEBORAH F., WARD, DIANNE S.; BOWLING, J. MICHAEL; RIBISL, KURT M.; KALYARARAMAN, SRIRAM +/- Click for more/less AbstractPurpose: Play … Continue reading

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The physiological cost and enjoyment of Wii Fit in adolescents, young adults and older adults.

Journal of Physical Activity and Health. 2010 May;7(3):393-401. Graves LE, Ridgers ND, Williams K, Stratton G, Atkinson G, Cable NT. +/- Click for more/less BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary … Continue reading

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Energy expenditure in adults with cerebral palsy playing Wii Sports.

Hurkmans HL, van den Berg-Emons RJ, Stam HJ. Department of Rehabilitation Medicine and Physical Therapy, Erasmus MC–University Medical Center, Rotterdam, The Netherlands Arch Phys Med Rehabil. 2010 Oct;91(10):1577-81. +/- Click for more/less AbstractOBJECTIVE: To determine energy expenditure of adults with … Continue reading

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Energy expended by boys playing active video games.

J Sci Med Sport. 2010 Aug 30. White K, Schofield G, Kilding AE. Centre for Physical Activity and Nutrition Research, AUT University, Auckland, New Zealand. +/- Click for more/less Abstract The purpose of this study was to: (1) determine energy … Continue reading

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Motivation and Physiologic Responses of Playing a Physically Interactive Video Game Relative to a Sedentary Alternative in Children

+/- Click for more/less Penko AL, Barkley JE. The School of Exercise Leisure and Sport, Kent State University, Kent, OH, 44240, USA, Abstract Background While there is emerging research outlining the physiologic cost of the physically interactive Nintendo Wii, there … Continue reading

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