SeeMe Rehab software review

SeeMe is a virtual reality software that encourages a variety of physical skills that are commonly incorporated within general therapy sessions.  It is a specially designed rehabilitative software that uses a PC/laptop and a Kinect.  In a nut shell the programme is well thought out and aimed specifically at therapists for use with patients who are working on balance skills, alongside problem solving, reaction speed, proprioception and upper limb co-ordination skills.

The software offers control over the range and quality of the movement required to play the games along with control over the period of time played, level of difficulty and the colour of back drops to maximise the patients success based on both preference, accessibility and ability.

The games included in the software are listed on the developers website along with details of what each game entails.  Whilst the game doesn’t list the conditions the software can be used with, the general aim of most of the games revolve around balance, with a bilateral stance, and or upper limb range of movement.  By choosing different games and using the flexible settings, it is possible to set the games up to be used with a wide range of patients presenting with a spectrum of physical abilities or limitations.

The following video demonstrates an overview of the software.

Virtual Reality Rehabilitation from Brontes Processing on Vimeo.

The flexibility that the programme offers easily enables the therapist and patient to set achievable goals and therefore the ability to start the games at a level that encourages motivation and enables success.  Progression towards goals is easy to monitor, follow and document with the programme recording and allowing results to be saved.

Below explains what data is recorded/measured from each game, giving an idea of the possible outcome measures that can be obtained from the games in isolation or collectively.

For SeeMe Ball the programme collects information regarding accuracy, activity (left and right) aswell as the positive and negative actions produced during game play.

SeeMe Cleaner reports statsitcs of efficiency and left/right activity.

SeeMe React collects information and data about the accuracy of the players choices and about the activity in general which includes the movement time, positive and negative actions on each upper limb.

SeeMe Raft collects data on the accuracy, the activity and the number of positive and negative actions occuring during the game.

SeeMe Maze collects and presents information regarding accuracy, activity and the blocks movement, which can be interpreted as the number of box moves in a certain time.

SeeMe Space similarly collects accuracy and left/right activity information.

SeeMe Sorter collects data on the eficiency of the play along with activity of left and right side.

Print outs of the data is easily achieved with full control of which statistics to be printed being given to the therapist.  Print outs can compare previous sessions – reporting all collected statistics or just comparing one. Examples of the different reports are found within the demo or by clicking on the following links.

PDF of all data from one game.
PDF of data comparing the same game on different occasions.

From the above list of available statistics is possible to recognise the potential of this piece of software to record patient activity and progression. 

The programme in its full edition allows multiple therapists to sign in and use the software, allowing them to each record patient details on file.  The patient records are saved alongside their game setup – saving precious time each session and allowing for patients to start new sessions exactly where the left off, which is often difficult to achieve with other console games.

There a very few negative comments about this programme.  Firstly though, on the positive side, it is very therapy friendly.  Its easy to install and navigate around.  The setup of each game is easy to master due to the simple layout of controls.  The recording of patient results and the ability to print out their progress is an important attribute, providing its own outcome recording system.  The ability to use a projector and have the screens split, so that the set up screen is on the laptop and the ‘play screen’ is on the projector, means that distractions possible from the setup screen is minimal.

The downsides are really only two fold.  One – it is quite expensive.  With the setup of the hardware including access to a PC/laptop (which most therapists already have) and a Kinect camera at a cost of around £100 (at time of writing), the programme comes in at $3999.  The only other downside that was met during testing was that the Kinect doesn’t always pick up the skeletal points when someone is sat in a wheelchair with a head rest.  It was fairly intermittent and not a failure of the software – more of the Kinect itself (which has the same problem to a more noticeable degree when being used with the Xbox).  Unfortunately it hasn’t been possible to identify exactly when and why wheelchair users or use of equipment does/doesn’t register – this is ongoing with regards to trial and error.  The software does work with basic walking aids, standing slings, sitting on a normal chair or the edge of a plinth – enabling many patients to benefit without any problems at all.

A demo version is available on the website and if you have access to a PC/laptop and Kinect camera then I would strongly recommend trialling the programme.  If this is a taste of the quality of programmes set to be available with the use of the Kinect camera, then therapy is in for a real treat.

For more information from the developers website – click here

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