Virtual Rehabilitation through Nintendo Wii in Poststroke Patients: Follow-Up.

Journal of Stroke Cerebrovascular Disease. 2018 Feb;27(2):494-498.

Authors – Carregosa A, Aguiar Dos Santos LR, Masruha MR, Coêlho MLDS, Machado TC, Souza DCB, Passos GLL, Fonseca EP, Ribeiro NMDS, de Souza Melo A.

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Abstract


Abstract
OBJECTIVE:
To evaluate in the follow-up the sensory-motor recovery and quality of life patients 2 months after completion of the Nintendo Wii console intervention and determine whether learning retention was obtained through the technique.

METHODS:
Five hemiplegics patients participated in the study, of whom 3 were male with an average age of 54.8 years (SD = 4.6). Everyone practiced Nintendo Wii therapy for 2 months (50 minutes/day, 2 times/week, during 16 sessions). Each session lasting 60 minutes, under a protocol in which only the games played were changed, plus 10 minutes of stretching. In the first session, tennis and hula hoop games were used; in the second session, football (soccer) and boxing were used. For the evaluation, the Fulg-Meyer and Short Form Health Survey 36 (SF-36) scales were utilized. The patients were immediately evaluated upon the conclusion of the intervention and 2 months after the second evaluation (follow-up).

RESULTS:
Values for the upper limb motor function sub-items and total score in the Fugl-Meyer scale evaluation and functional capacity in the SF-36 questionnaire were sustained, indicating a possible maintenance of the therapeutic effects.

CONCLUSION:
The results suggest that after Nintendo Wii therapy, patients had motor learning retention, achieving a sustained benefit through the technique.

Copyright © 2018 National Stroke Association. Published by Elsevier Inc. All rights reserved.

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