Category Archives: falls

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Using data from the Microsoft Kinect 2 to determine postural stability in healthy subjects: A feasibility trial

Dehbandi B, Barachant A, Smeragliuolo AH, Long JD, Bumanlag SJ, He V, et al. (2017) Using data from the Microsoft Kinect 2 to determine postural stability in healthy subjects: A feasibility trial. PLoS ONE 12(2): e0170890. doi:10.1371/journal.pone.0170890 Link Abstract The … Continue reading

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Effectiveness of Exergaming Training (Wii) in Reducing Risk and Incidence of Falls in Frail Older Adults With a History of Falls.

Arch Phys Med Rehabil. 2015 Dec;96(12):2096-102. doi: 10.1016/j.apmr.2015.08.427. Epub 2015 Sep 7. Fu AS, Gao KL, Tung AK, Tsang WW, Kwan MM. Abstract OBJECTIVE: To use Nintendo’s Wii Fit balance board to determine the effectiveness of exergaming training in reducing … Continue reading

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RESEARCH: Systematic review of Kinect applications in elderly care and stroke rehabilitation

Journal of NeuroEngineering and Rehabilitation J Neuroeng Rehabil. 2014; 11: 108. David Webster and Ozkan Celik Abstract In this paper we present a review of the most current avenues of research into Kinect-based elderly care and stroke rehabilitation systems to … Continue reading

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Falls Reduction & Balance Issues: Wii™ Shows Promise To Help Older Adults Post-Limb Loss

by JOHN DAVY on NOVEMBER 29, 2011 The number of Americans experiencing limb loss is expected to increase from 1.7 million to 3.6 million by 2050, due in large part to the increasing incidence of diabetes and vascular disorders. This … Continue reading

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Clinical Use of Nintendo Wii(TM) Bowling Simulation to Decrease Fall Risk in an Elderly Resident of a Nursing Home: A Case Report

Journal of Geriatric Physical Therapy: 2009 – Volume 32 – Issue 4 – p 174–180 Case Report  Authors: Clark, Robert PT, ; Kraemer, Theresa PT, PhD, +/- Click for more/less Abstract Purpose:: Of the estimated 1.7 million residents of nursing … Continue reading

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Activity-promoting gaming systems in exercise and rehabilitation

Matthew J. D. Taylor, PhD; Darren McCormick, BSc; Teshk Shawis, MBChB, FRCP; Rebecca Impson,MSc; Murray Griffin, PhD Journal of Rehabilitation Research & DevelopmentVolume 48, Number 10, 2011 Pages 1171–1186 +/- Click for more/less Abstract— Commercial activity-promoting gaming systems provide a potentially … Continue reading

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Using the Nintendo Wii as an Intervention in a Falls Prevention Group

Journal of American Geriatrics Society. 2012 Feb;60(2):385-7 Griffin M, Shawis T, Impson R, McCormick D, Taylor MJ.Department of Biological Sciences, University of Essex. No abstract is available for this article. Click for more information

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Working to stop falls

LIZ MACINTYRE06 Oct, 2011 12:00 AM REDUCING the number of falls by the elderly in the home is about striking a balance between safety and independence, Mount Isa’s inaugural Healthy Ageing Expo has been told. The expo at the Mount … Continue reading

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Effects of an Interactive Computer Game Exercise Regimen on Balance Impairment in Frail Community-Dwelling Older Adults: A Randomized Controlled Trial

Published online before print – 28 July 2011Physical Therapy October 2011 vol. 91 no. 10 1449-1462Tony Szturm, Aimee L. Betker, Zahra Moussavi, Ankur Desai andValerie Goodman +/- Click for more/less Abstract Background Due to the many problems associated with reduced balance … Continue reading

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On the use of the Wii Fit™ in reducing falling risk factors and improving balance for the elderly

Kinesitherapie Revue (KINESITHERAPIE REVUE), 2010 Nov(107): 41-5 (13 ref) Grosjean, Aurélie ; Fabbri, Emmeline ; Feldheim, Eric ; Snoeck, Thyl ; Amand, Marc ; Keuterickx, Claude ; Balestra, Costantino +/- Click for more/less AbstractBackground: The Nintendo® game console, called Wii … Continue reading

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