Category Archives: rehabilitation

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care.

Dahl-Popolizio Sue, Loman Jamil, and Cordes Colleen Clemency. Games for Health Journal. May 2014, 3(3): 157-161. doi:10.1089/g4h.2014.0002. Abstract OBJECTIVE: The purpose of this study was to assess the effectiveness of a game-like exercise tool as a component of occupational and … Continue reading

Posted in arms, Kinect, OT, physical therapy, physio, physiotherapy, rehab, rehabilitation, upper limb | Leave a comment

RESEARCH: Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

Disability Rehabilitation: Assistive Technology. 2014 Nov 13:1-10. [Epub ahead of print] Authors: Emmanuel Tsekleves, Ioannis Theoklitos Paraskevopoulos, Alyson Warland, and Cherry Kilbride Abstract Purpose: This paper proposes a novel system (using the Nintendo Wii remote) that offers customised, non-immersive, virtual … Continue reading

Posted in rehab, rehabilitation, Stroke, upper limb, virtual reality, VR, wii | Leave a comment

RESEARCH: Home-Based Balance Training Using the Wii Balance Board A Randomized, Crossover Pilot Study in Multiple Sclerosis.

Neurorehabilitation & Neural Repair 2013; 27: 516-525 Authors: Luca Prosperini, MD Deborah Fortuna, MS Costanza Giannì, MD Laura Leonardi, MD Maria Rita Marchetti, MS Carlo Pozzilli, MD, PhD Abstract Objective. To evaluate the effectiveness of a home-based rehabilitation of balance … Continue reading

Posted in balance board, balance training, MS, Multiple Sclerosis, Nintendo Wii, rehab, rehabilitation | Leave a comment

RESEARCH: Usability evaluation of a kinematics focused Kinect therapy program for individuals with stroke.

Technology and Health Care. 2014 Nov 25. [Epub ahead of print] Brokaw EB, Eckel E, Brewer BR. Abstract BACKGROUND: Continued and frequent use of the affected arm can result in increased function after stroke. However, long-term access to therapy is … Continue reading

Posted in Kinect, rehabilitation, Stroke, therapy, upper limb | Leave a comment

RESEARCH: Accuracy of Kinect’s skeleton tracking for upper body rehabilitation applications.

Disability and Rehabilitation: Assistive Technology 2014 Jul;9(4):344-52. Mobini A, Behzadipour S, Saadat Foumani M. Abstract Games and their use in rehabilitation have formed a new and rapidly growing area of research. A critical hardware component of rehabilitation programs is the … Continue reading

Posted in accuracy, Kinect, rehabilitation, research | Leave a comment

RESEARCH: Retraining function in people with Parkinson’s disease using the Microsoft kinect: game design and pilot testing

Journal of NeuroEngineering and Rehabilitation 2014; 11: 60. Brook Galna, Dan Jackson, Guy Schofield, Roisin McNaney, Mary Webster, Gillian Barry, Dadirayi Mhiripiri, Madeline Balaam, Patrick Olivier, and Lynn Rochester Abstract Background Computer based gaming systems, such as the Microsoft Kinect … Continue reading

Posted in Kinect, Microsoft, Parkinsons, parkinsons disease, postural control, rehab, rehabilitation, research | Leave a comment

How Wii-habilitation can get Patients on the Road to Recovery.

Many techniques are used in the rehabilitation of patients. Some, as you might expect, are more traditional and commonplace than others. However, did you know that some NHS health trusts are now using the Nintendo Wii to assist in the … Continue reading

Posted in NHS, rehab, rehabilitation, therapy, wii, wiihabilitation | Leave a comment

Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money

By Alexis Santos posted May 20th 2012 Think the Wii has the market cornered on gaming rehab? Think again — neuroscientists at Newcastle University are developing a series of motion controlled video games to make stroke rehab more fun and … Continue reading

Posted in development, rehabilitation, research, virtual reality, VR, wii | Leave a comment

Early Wii-hab for critical care patients

Critical care patients are being encouraged to start their rehabilitation programme early by playing computer games. Patients on ventilators are being encouraged to play the Wii games as part of a six month pilot study at Colchester General Hospital. The … Continue reading

Posted in exercise, icu, rehabilitation, respiratory, wiihab | Leave a comment

Home-based upper limb rehabilitation using a modified Wii system

Study aims The Wii Stroke Therapy for Arm Rehabilitation (Wii STAR) study (formerly the Upper Limb Rehabilitation study) aims to investigate the possibility of using low cost commercially available components employed in the games market to encourage patients to practice … Continue reading

Posted in rehabilitation, research, Stroke, wii | Leave a comment