Category Archives: exergaming

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

RESEARCH: Exergaming With Additional Postural Demands Improves Balance and Gait in Patients With Multiple Sclerosis as Much as Conventional Balance Training and Leads to High Adherence to Home-Based Balance Training.

Archives of Physical Medicine and Rehabilitation October 2014 Volume 95, Issue 10, Pages 1803–1809 Authors: Andreas Kramer, PhD, Christian Dettmers, MD, Markus Gruber, PhD Abstract Objective To assess the effectiveness of and adherence to an exergame balance training program with … Continue reading

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Get Gaming: The Emotional, Physical and Psychological Benefits of Video Games

Get Gaming: The Emotional, Physical and Psychological Benefits of Video Games (via Nvate) By Bobby Miller Interactive, online games can be used to help people overcome phobias and other mental illnesses, such as post-traumatic stress disorder. Even games designed for … Continue reading

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Physical Therapy and Technology Partner to Improve Services Provided to Veterans

Sherrie Glasser-Mayrsohn: Physical Therapy and Technology Partner to Improve Services Provided to Veterans (via MarketWired) SOURCE: Metro Physical & Aquatic Therapy February 18, 2013 06:00 ET Sherrie Glasser-Mayrsohn, Physical Therapy Professional, Sheds Light on the Way in Which Video Games … Continue reading

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The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy.

Dev Neurorehabil. 2012 Oct 3. Jelsma J, Pronk M, Ferguson G, Jelsma-Smit D.  Division of Physiotherapy, Department of Health and Rehabilitation Sciences, University of Cape Town , South Africa.+/- Click for more/less Abstract Objective: To study the impact of training using … Continue reading

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Can exergames increase physical activity?

Posted by John Ferrara on June 7, 2012 Earlier this year, a study published in the journal Pediatrics found that five games that are marketed with the promise of increasing players’ physical fitness produced no actual difference in activity. 78 … Continue reading

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President’s Council on Fitness backs Wii, Kinect and other video games.

By Lenny Bernstein,Published: May 15 I couldn’t ignore the irony in the April 30 announcement that the President’s Council on Fitness, Sports and Nutrition had decided to team up with the Entertainment Software Association to demonstrate “how to use video … Continue reading

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Promoting health and fitness through exergames – presentation

by Kristina Ticknor on May 07, 2012 Presented at the CDC’s Health Communication, Marketing and Media Conference Promoting health and fitness through exergames View more PowerPoint from Kristina Ticknor

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Comparison Between Nintendo Wii Fit Aerobics and Traditional Aerobic Exercise in Sedentary Young Adults

Douris, PC, McDonald, B, Vespi, F, Kelley, NC, and Herman, L.Journal of Strength and Conditioning Research26(4): 1052–1057, 2012 +/- Click for more/less Abstract: Exergaming is becoming a popular recreational activity for young adults. The purpose was to compare the physiologic … Continue reading

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Activity-promoting gaming systems in exercise and rehabilitation

Matthew J. D. Taylor, PhD; Darren McCormick, BSc; Teshk Shawis, MBChB, FRCP; Rebecca Impson,MSc; Murray Griffin, PhD Journal of Rehabilitation Research & DevelopmentVolume 48, Number 10, 2011 Pages 1171–1186 +/- Click for more/less Abstract— Commercial activity-promoting gaming systems provide a potentially … Continue reading

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A Pilot Study of Wii Fit Exergames to Improve Balance in Older Adults

Journal of Geriatric Physical Therapy:October/December 2011 – Volume 34 – Issue 4 – p 161–167 Agmon, Maayan PT, PhD, MA, BA; Perry, Cynthia K. PhD, ARNP; Phelan, Elizabeth MD, MS; Demiris, George PhD; Nguyen, Huong Q. PhD +/- Click for … Continue reading

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