Category Archives: benefits

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Get Gaming: The Emotional, Physical and Psychological Benefits of Video Games

Get Gaming: The Emotional, Physical and Psychological Benefits of Video Games (via Nvate) By Bobby Miller Interactive, online games can be used to help people overcome phobias and other mental illnesses, such as post-traumatic stress disorder. Even games designed for … Continue reading

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Comparison Between Nintendo Wii Fit Aerobics and Traditional Aerobic Exercise in Sedentary Young Adults

Douris, PC, McDonald, B, Vespi, F, Kelley, NC, and Herman, L.Journal of Strength and Conditioning Research26(4): 1052–1057, 2012 +/- Click for more/less Abstract: Exergaming is becoming a popular recreational activity for young adults. The purpose was to compare the physiologic … Continue reading

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The Utility of a Video Game System in Rehabilitation of Burn and Nonburn Patients: A Survey Among Occupational Therapy and Physiotherapy Practitioners

Journal of Burn Care & Research:September/October 2010 – Volume 31 – Issue 5 – pp 768-775 Fung, Vera BSc, MSc PT; So, Ken MSc OT; Park, Esther MSc PT; Ho, Aileen BSc PT; Shaffer, Jennifer BSc PT; Chan, Elaine MSc … Continue reading

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Changes in physical activity and fitness after 3 months of home Wii Fit(TM) use

Journal of Strength & Conditioning Research: 25(11): 3191-3197,  11 October 2011 Owens, SG, Garner III, JC, Loftin, JM, van Blerk, N, and Ermin, K. Original Article: PDF Only +/- Click for more/less Abstract The purpose of this study was to examine … Continue reading

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Using Wii Fit to reduce fatigue among African American women with systemic lupus erythematosus: A pilot study

Lupus. 2011 Jun 23 Yuen H, Holthaus K, Kamen DL, Sword D, Breland HL. University of Alabama at Birmingham, USA. +/- Click for more/less Abstract Fatigue and physical deconditioning are common, difficult to treat conditions among patients with systemic lupus … Continue reading

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‘Wii-habilitation’ and robotic exoskeletons: technology in physiotherapy – 2010

Royal College of Surgeons in Ireland Student Medical Journal 2010; 3: 70-74. Aideen Henry(1), Aileen Barrett(2) Author affilitations1RCSI physiotherapy student2Practice Education Co-ordinator, School of Physiotherapy, RCSI +/- Click for more/less AbstractFor mobility-impaired patients, gait retraining is an integral part of … Continue reading

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Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study – April 2011

Physiotherapy : Available online 29 April 2011. Hamid Bateni School of Allied Health and Communicative Disorders, Physical Therapy Program, Northern Illinois University, 1425 W. Lincoln Hwy, DeKalb, IL 60115-2828, USA +/- Click for more/less Abstract ObjectivesTo determine the effectiveness of … Continue reading

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Metabolic responses to wii fit™ video games : March 2011

Journal of Strength and Conditioning Research. 2011 Mar;25(3):689-93.Metabolic responses to wii fit™ video games at different game levels.Worley JR, Rogers SN, Kraemer RR. Department of Kinesiology and Health Studies, Southeastern Louisiana University, Hammond, Louisiana +/- Click for more/less From Pubmed … Continue reading

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A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long term care.

Physiother Theory Pract. 2010 Aug 10. Hsu JK, Thibodeau R, Wong SJ, Zukiwsky D, Cecile S, Walton DM. Physiotherapist, Merivale Professional Physiotherapy Centre, Ottawa, Ontario, Canada. +/- Click for more/less AbstractThe aims of this randomized, single-blind crossover trial were to … Continue reading

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Exergaming: virtual inspiration, real perspiration (2009)

Link +/- Click for more/less Young Consumers: Insight and Ideas for Responsible Marketers Volume 10, Number 1, 2009 , pp. 35-45(11) Klein, Matthew J.; Simmers, Christina S. Purpose – The USA is facing an obesity crisis so large that for … Continue reading

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