Category Archives: wii

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Effects of virtual reality training using Nintendo Wii and treadmill walking exercise on balance and walking for stroke patients.

J Phys Ther Sci. 2016 Nov;28(11):3112-3115. Bang YS1, Son KH2, Kim HJ2. Link Abstract [Purpose] The purpose of this study is to investigate the effects of virtual reality training using Nintendo Wii on balance and walking for stroke patients. [Subjects … Continue reading

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Cardiovascular fitness is improved post-stroke with upper-limb Wii-based Movement Therapy but not dose-matched constraint therapy.

Terry Trinh, Sarah E. Scheuer, Angelica G. Thompson-Butel, Christine T. Shiner & Penelope A. McNulty Topics in Stroke Rehabilitation Published online: 01 Mar 2016 Abstract Introduction: Post-stroke cardiovascular fitness is typically half that of healthy age-matched people. Cardiovascular deconditioning is a risk factor for recurrent stroke … Continue reading

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The Effects of Nintendo Wii-Fit Video Games on Balance in Children with Mild Cerebral Palsy

Pediatrics International Authors: Devrim Tarakci Assisstant Professor1,*, Burcu Ersoz Huseyinsinoglu Assisstant Professor2, Ela Tarakci Associate Professor2 and Arzu Razak Ozdinçler Professor2 DOI: 10.1111/ped.12942 Abstract Background This study aimed to compare the effects of Nintendo Wii-Fit balance-based video games and conventional balance training … Continue reading

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RESEARCH: Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists

Disability and Rehabilitation, 2015; 37(4): 338–344 Anette Forsberg, Ylva Nilsagard, and Katrin Bostrom Abstract Purpose: Our aim was to describe experiences of using Nintendo Wii Fit for balance exercise, from the perspectives of patients with multiple sclerosis (MS) and their … Continue reading

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RESEARCH: Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

Disability Rehabilitation: Assistive Technology. 2014 Nov 13:1-10. [Epub ahead of print] Authors: Emmanuel Tsekleves, Ioannis Theoklitos Paraskevopoulos, Alyson Warland, and Cherry Kilbride Abstract Purpose: This paper proposes a novel system (using the Nintendo Wii remote) that offers customised, non-immersive, virtual … Continue reading

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RESEARCH: Pilot Study to Assess the Benefit of a Virtual Reality Game System, Nintendo Wii, on Balance and Gait in Persons With Parkinson’s Disease

Poster of research – available at http://scholarlyworks.lvhn.org/medicine/445 Publication/Presentation Date 6-2014 Published In/Presented At Barbour, P., Kerstetter, A., Tremblay, S., Danni, A., Hammer, J., & Weiss, M. (2014, June 8-12). Pilot study to assess benefit of virtual reality game system, wii, on … Continue reading

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RESEARCH: Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”

Goble et al. Journal of NeuroEngineering and Rehabilitation 2014, 11:12 http://www.jneuroengrehab.com/content/11/1/12 Abstract The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. Despite this broad mission, the Wii Fit has … Continue reading

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RESEARCH: Six Weeks of Unsupervised Nintendo Wii Fit Gaming is Effective at Improving Balance in Independent Older Adults.

Journal of Aging and Physical Activity [2014] Authors: Vaughan Patrick Nicholson, Mark McKean, John Lowe, Christine Fawcett, and Brendan Burkett Abstract OBJECTIVE: To determine the effectiveness of unsupervised Nintendo Wii Fit balance training in older adults. METHODS: 41 older adults … Continue reading

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RESEARCH: Point-of-care-testing of standing posture with wii balance board and microsoft kinect during transcranial direct current stimulation – A feasibility study.

NeuroRehabilitation. 2014 Apr 30. [Epub ahead of print] Dutta A, Chugh S, Banerjee A, Dutta A. Full article information here Abstract BACKGROUND: Non-invasive brain stimulation (NIBS) is a promising tool for facilitating motor function. NIBS therapy in conjunction with training … Continue reading

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Wii, Kinect and SimplyHome & Tech-savvy Seniors

Wii, Kinect and SimplyHome – Tech-savvy Seniors (via http://send2pressnewswire.com) ASHEVILLE, N.C., Nov. 16 (SEND2PRESS NEWSWIRE) — So, what do Microsoft’s new Xbox Kinect, Nintendo’s Wii and SimplyHome have in common? SimplyHome’s assistive technology is bringing its clients to the next … Continue reading

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