Category Archives: rehab

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Cardiovascular fitness is improved post-stroke with upper-limb Wii-based Movement Therapy but not dose-matched constraint therapy.

Terry Trinh, Sarah E. Scheuer, Angelica G. Thompson-Butel, Christine T. Shiner & Penelope A. McNulty Topics in Stroke Rehabilitation Published online: 01 Mar 2016 Abstract Introduction: Post-stroke cardiovascular fitness is typically half that of healthy age-matched people. Cardiovascular deconditioning is a risk factor for recurrent stroke … Continue reading

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The Effects of Nintendo Wii-Fit Video Games on Balance in Children with Mild Cerebral Palsy

Pediatrics International Authors: Devrim Tarakci Assisstant Professor1,*, Burcu Ersoz Huseyinsinoglu Assisstant Professor2, Ela Tarakci Associate Professor2 and Arzu Razak Ozdinçler Professor2 DOI: 10.1111/ped.12942 Abstract Background This study aimed to compare the effects of Nintendo Wii-Fit balance-based video games and conventional balance training … Continue reading

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Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care.

Dahl-Popolizio Sue, Loman Jamil, and Cordes Colleen Clemency. Games for Health Journal. May 2014, 3(3): 157-161. doi:10.1089/g4h.2014.0002. Abstract OBJECTIVE: The purpose of this study was to assess the effectiveness of a game-like exercise tool as a component of occupational and … Continue reading

Posted in arms, Kinect, OT, physical therapy, physio, physiotherapy, rehab, rehabilitation, upper limb | Leave a comment

Kinect: Gaming for health – MIRA rehab

Article about gaming in health, focusing on MIRA Rehab software Found on page 42. LINK HERE

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NEWS: Motion-sensing video game may be the future of rehab – MIRA Rehab

A broken arm as a boy led Cosmin Mihaiu and some inventive colleagues to turn tedious physical rehabilitation exercises into a game that they hope can make it easier for people to recover from injuries. The Romania-born software engineer demonstrated … Continue reading

Posted in Kinect, rehab, upper limb | Leave a comment

RESEARCH: Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists

Disability and Rehabilitation, 2015; 37(4): 338–344 Anette Forsberg, Ylva Nilsagard, and Katrin Bostrom Abstract Purpose: Our aim was to describe experiences of using Nintendo Wii Fit for balance exercise, from the perspectives of patients with multiple sclerosis (MS) and their … Continue reading

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RESEARCH: Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

Disability Rehabilitation: Assistive Technology. 2014 Nov 13:1-10. [Epub ahead of print] Authors: Emmanuel Tsekleves, Ioannis Theoklitos Paraskevopoulos, Alyson Warland, and Cherry Kilbride Abstract Purpose: This paper proposes a novel system (using the Nintendo Wii remote) that offers customised, non-immersive, virtual … Continue reading

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RESEARCH: Home-Based Balance Training Using the Wii Balance Board A Randomized, Crossover Pilot Study in Multiple Sclerosis.

Neurorehabilitation & Neural Repair 2013; 27: 516-525 Authors: Luca Prosperini, MD Deborah Fortuna, MS Costanza Giannì, MD Laura Leonardi, MD Maria Rita Marchetti, MS Carlo Pozzilli, MD, PhD Abstract Objective. To evaluate the effectiveness of a home-based rehabilitation of balance … Continue reading

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RESEARCH: Feasibility, safety and outcomes of playing Kinect Adventures!™ for people with Parkinson’s disease: a pilot study

Physiotherapy June 2014 Volume 100, Issue 2, Pages 162–168 Authors: J.E. Pompeu, L.A. Arduini, A.R. Botelho, M.B.F. Fonseca, S.M.A.A. Pompeu, C. Torriani-Pasin, J.E. Deutsch Abstract Objectives To assess the feasibility, safety and outcomes of playing Microsoft Kinect Adventures™ for people … Continue reading

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RESEARCH: Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”

Goble et al. Journal of NeuroEngineering and Rehabilitation 2014, 11:12 Abstract The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. Despite this broad mission, the Wii Fit has … Continue reading

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