Category Archives: Kinect

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Using Kinect v2 to Control a Laser Visual Cue System to Improve the Mobility during Freezing of Gait in Parkinson’s Disease.

Journal of Healthcare Engineering. 2019 Feb 20;2019:3845462. Amini A, Banitsas K Link to article

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The Validity and Reliability of a Kinect v2-Based Gait Analysis System for Children with Cerebral Palsy.

Sensors (Basel). 2019 Apr 7;19(7) Ma Y, Mithraratne K, Wilson NC, Wang X, Ma Y, Zhang Y. Link to article

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Reliability and validity of the Kinect V2 for the assessment of lower extremity rehabilitation exercises.

Gait & Posture. 2019 Mar 26;70:330-335  [Epub ahead of print] Wochatz M, Tilgner N, Mueller S, Rabe S, Eichler S, John M, Völler H, Mayer F. Link to article

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Study: Reflexion Health Virtual Therapy System Reduces Rehab Costs

Reflexion Health, which has developed a “virtual physical therapy” system for patients recovering from surgery, said results from a randomized controlled clinical trial completed by nearly 300 people showed patients who used the technology saved the healthcare industry an average … Continue reading

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Validation of a Kinect V2 based rehabilitation game

Mengxuan M, Rachel Proffitt , Marjorie Skubic PLoS One. 2018; 13(8): (August 24, 2018) Link

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Upper extremity movement reliability and validity of the Kinect version 2

Disability Rehabilitation Assistive Technology. 2017 Jan 19:1-9. Reither LR, Foreman MH, Migotsky N, Haddix C, Engsberg JR. Link Abstract Purpose: Studies have shown that marker-less motion detection systems, such as the first generation Kinect (Kinect 1), have good reliability and … Continue reading

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Using data from the Microsoft Kinect 2 to determine postural stability in healthy subjects: A feasibility trial

Dehbandi B, Barachant A, Smeragliuolo AH, Long JD, Bumanlag SJ, He V, et al. (2017) Using data from the Microsoft Kinect 2 to determine postural stability in healthy subjects: A feasibility trial. PLoS ONE 12(2): e0170890. doi:10.1371/journal.pone.0170890 Link Abstract The … Continue reading

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Automated extraction and validation of children’s gait parameters with the Kinect

Authors: Saeid Motiian, Paola Pergami, Keegan Guffey, Corrie A Mancinelli and Gianfranco Doretto BioMedical Engineering OnLine 2015 14:112 Published: 2 December 2015 Abstract Background Gait analysis for therapy regimen prescription and monitoring requires patients to physically access clinics with specialized equipment. The timely availability of such infrastructure at the right frequency is especially … Continue reading

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Is There Evidence That Active Videogames Increase Energy Expenditure and Exercise Intensity for People Poststroke and with Cerebral Palsy?

Deutsch Judith E., Guarrera-Bowlby Phyllis, Myslinski Mary Jane, and Kafri Michal. Games for Health Journal. January 2015, 4(1): 31-37. doi:10.1089/g4h.2014.0082. Abstract This article asked and answered the question of whether there was evidence to support the use of videogames for … Continue reading

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Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care.

Dahl-Popolizio Sue, Loman Jamil, and Cordes Colleen Clemency. Games for Health Journal. May 2014, 3(3): 157-161. doi:10.1089/g4h.2014.0002. Abstract OBJECTIVE: The purpose of this study was to assess the effectiveness of a game-like exercise tool as a component of occupational and … Continue reading

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