Category Archives: Wii

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Effect of the Wii Sports Resort on the improvement in attention, processing speed and working memory in moderate stroke.

J Neuroeng Rehabil. 2019 Feb 28;16(1):32 Unibaso-Markaida I1, Iraurgi I2, Ortiz-Marqués N2, Amayra I2, Martínez-Rodríguez S2. Link

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Virtual Rehabilitation through Nintendo Wii in Poststroke Patients: Follow-Up.

Journal of Stroke Cerebrovascular Disease. 2018 Feb;27(2):494-498. Authors – Carregosa A, Aguiar Dos Santos LR, Masruha MR, Coêlho MLDS, Machado TC, Souza DCB, Passos GLL, Fonseca EP, Ribeiro NMDS, de Souza Melo A. Link

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Effects of virtual reality training using Nintendo Wii and treadmill walking exercise on balance and walking for stroke patients.

J Phys Ther Sci. 2016 Nov;28(11):3112-3115. Bang YS1, Son KH2, Kim HJ2. Link Abstract [Purpose] The purpose of this study is to investigate the effects of virtual reality training using Nintendo Wii on balance and walking for stroke patients. [Subjects … Continue reading

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Effectiveness of Exergaming Training (Wii) in Reducing Risk and Incidence of Falls in Frail Older Adults With a History of Falls.

Arch Phys Med Rehabil. 2015 Dec;96(12):2096-102. doi: 10.1016/j.apmr.2015.08.427. Epub 2015 Sep 7. Fu AS, Gao KL, Tung AK, Tsang WW, Kwan MM. Abstract OBJECTIVE: To use Nintendo’s Wii Fit balance board to determine the effectiveness of exergaming training in reducing … Continue reading

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Cardiovascular fitness is improved post-stroke with upper-limb Wii-based Movement Therapy but not dose-matched constraint therapy.

Terry Trinh, Sarah E. Scheuer, Angelica G. Thompson-Butel, Christine T. Shiner & Penelope A. McNulty Topics in Stroke Rehabilitation Published online: 01 Mar 2016 Abstract Introduction: Post-stroke cardiovascular fitness is typically half that of healthy age-matched people. Cardiovascular deconditioning is a risk factor for recurrent stroke … Continue reading

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The Effects of Nintendo Wii-Fit Video Games on Balance in Children with Mild Cerebral Palsy

Pediatrics International Authors: Devrim Tarakci Assisstant Professor1,*, Burcu Ersoz Huseyinsinoglu Assisstant Professor2, Ela Tarakci Associate Professor2 and Arzu Razak Ozdinçler Professor2 DOI: 10.1111/ped.12942 Abstract Background This study aimed to compare the effects of Nintendo Wii-Fit balance-based video games and conventional balance training … Continue reading

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Is There Evidence That Active Videogames Increase Energy Expenditure and Exercise Intensity for People Poststroke and with Cerebral Palsy?

Deutsch Judith E., Guarrera-Bowlby Phyllis, Myslinski Mary Jane, and Kafri Michal. Games for Health Journal. January 2015, 4(1): 31-37. doi:10.1089/g4h.2014.0082. Abstract This article asked and answered the question of whether there was evidence to support the use of videogames for … Continue reading

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RESEARCH: Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists

Disability and Rehabilitation, 2015; 37(4): 338–344 Anette Forsberg, Ylva Nilsagard, and Katrin Bostrom Abstract Purpose: Our aim was to describe experiences of using Nintendo Wii Fit for balance exercise, from the perspectives of patients with multiple sclerosis (MS) and their … Continue reading

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RESEARCH: Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

Disability Rehabilitation: Assistive Technology. 2014 Nov 13:1-10. [Epub ahead of print] Authors: Emmanuel Tsekleves, Ioannis Theoklitos Paraskevopoulos, Alyson Warland, and Cherry Kilbride Abstract Purpose: This paper proposes a novel system (using the Nintendo Wii remote) that offers customised, non-immersive, virtual … Continue reading

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RESEARCH: Pilot Study to Assess the Benefit of a Virtual Reality Game System, Nintendo Wii, on Balance and Gait in Persons With Parkinson’s Disease

Poster of research – available at http://scholarlyworks.lvhn.org/medicine/445 Publication/Presentation Date 6-2014 Published In/Presented At Barbour, P., Kerstetter, A., Tremblay, S., Danni, A., Hammer, J., & Weiss, M. (2014, June 8-12). Pilot study to assess benefit of virtual reality game system, wii, on … Continue reading

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