Category Archives: gait

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Automated extraction and validation of children’s gait parameters with the Kinect

Authors: Saeid Motiian, Paola Pergami, Keegan Guffey, Corrie A Mancinelli and Gianfranco Doretto BioMedical Engineering OnLine 2015 14:112 Published: 2 December 2015 Abstract Background Gait analysis for therapy regimen prescription and monitoring requires patients to physically access clinics with specialized equipment. The timely availability of such infrastructure at the right frequency is especially … Continue reading

Posted in 3D motion analysis, children, gait, Kinect | Leave a comment

RESEARCH: Pilot Study to Assess the Benefit of a Virtual Reality Game System, Nintendo Wii, on Balance and Gait in Persons With Parkinson’s Disease

Poster of research – available at http://scholarlyworks.lvhn.org/medicine/445 Publication/Presentation Date 6-2014 Published In/Presented At Barbour, P., Kerstetter, A., Tremblay, S., Danni, A., Hammer, J., & Weiss, M. (2014, June 8-12). Pilot study to assess benefit of virtual reality game system, wii, on … Continue reading

Posted in balance, exercise, gait, Parkinsons, parkinsons disease, wii, wii fit | Leave a comment

RESEARCH: Exergaming With Additional Postural Demands Improves Balance and Gait in Patients With Multiple Sclerosis as Much as Conventional Balance Training and Leads to High Adherence to Home-Based Balance Training.

Archives of Physical Medicine and Rehabilitation October 2014 Volume 95, Issue 10, Pages 1803–1809 Authors: Andreas Kramer, PhD, Christian Dettmers, MD, Markus Gruber, PhD Abstract Objective To assess the effectiveness of and adherence to an exergame balance training program with … Continue reading

Posted in balance, exergaming, gait, MS, Multiple Sclerosis | Leave a comment

RESEARCH: Comparative abilities of Microsoft Kinect and Vicon 3D motion capture for gait analysis.

J Med Eng Technol. 2014 May 30:1-7. [Epub ahead of print] Pfister A, West AM, Bronner S, Noah JA. Full article information here Abstract Biomechanical analysis is a powerful tool in the evaluation of movement dysfunction in orthopaedic and neurologic … Continue reading

Posted in 3D motion analysis, assessment, gait, Kinect | Leave a comment

RESEARCH: Using perceptive computing in multiple sclerosis – the Short Maximum Speed Walk test.

J Neuroeng Rehabil. 2014 May 27;11(1):89. doi: 10.1186/1743-0003-11-89. Behrens J, Pfüller C, Mansow-Model S, Otte K, Paul F, Brandt AU. Full Article here Abstract BACKGROUND: We investigated the applicability and feasibility of perceptive computing assisted gait analysis in multiple sclerosis … Continue reading

Posted in assessment, gait, Multiple Sclerosis, Uncategorized | Leave a comment

Full body gait analysis with Kinect

Conf Proc IEEE Eng Med Biol Soc. 2012 Aug;2012:1964-7. Gabel M, Gilad-Bachrach R, Renshaw E, Schuster A. +/- Click for more/less AbstractHuman gait is an important indicator of health, with applications ranging from diagnosis, monitoring, and rehabilitation. In practice, the … Continue reading

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Video game-based coordinative training improves ataxia in children with degenerative ataxia.

Neurology. 2012 Nov 13;79(20):2056-60.Ilg W, Schatton C, Schicks J, Giese MA, Schöls L, Synofzik M. +/- Click for more/less AbstractOBJECTIVE: Degenerative ataxias in children present a rare condition where effective treatments are lacking. Intensive coordinative training based on physiotherapeutic exercises … Continue reading

Posted in ataxia, balance, children, gait, research | Leave a comment

Comparison between Nintendo Wii Fit and conventional rehabilitation on functional performance outcomes after hamstring anterior cruciate ligament reconstruction

KNEE SURGERY, SPORTS TRAUMATOLOGY, ARTHROSCOPY 2012Gul Baltaci, Gulcan Harput, Bunyamin Haksever, Burak Ulusoy andHamza Ozer +/- Click for more/less Abstract PurposeThe aim of this prospective, randomized, controlled, double-blind clinical trial was to compare the outcomes, including knee strength, balance, coordination, … Continue reading

Posted in ACL, gait, proprioception, rehab, wii fit | Leave a comment

Effectiveness of conventional versus virtual reality based vestibular rehabilitation in the treatment of dizziness, gait and balance impairment in adults with unilateral peripheral vestibular loss: a randomised controlled trial

BMC Ear, Nose and Throat Disorders Published: 26 March 2012 Dara Meldrum, Susan Herdman, Roisin Moloney, Deirdre Murray, Douglas Duffy, Kareena Malone, Helen French, Stephen Hone, Ronan Conroy and Rory McConn Walsh +/- Click for more/less BackgroundUnilateral peripheral vestibular loss … Continue reading

Posted in balance, gait, rehab, vestibular, virtual reality, wii fit | Leave a comment