Category Archives: adults

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Postural activity and motion sickness during video game play in children and adults

EXPERIMENTAL BRAIN RESEARCH Volume 217, Number 2 (2012), 299-309,Chih-Hui Chang, Wu-Wen Pan, Li-Ya Tseng and Thomas A. Stoffregen +/- Click for more/less AbstractResearch has confirmed that console video games give rise to motion sickness in many adults. During exposure to … Continue reading

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Determining intensity levels for selected Wii Fit activities in college aged individuals.

By Joshua D. Grieser Master of Science in Exercise and Sports Studies thesisMay 2010 +/- Click for more/less ABSTRACTIntroduction: Physical activity is important to the proper growth, development, and overall health of an individual. Current physical activity trends show declines … Continue reading

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Changes in physical activity and fitness after 3 months of home Wii Fit(TM) use

Journal of Strength & Conditioning Research: 25(11): 3191-3197,  11 October 2011 Owens, SG, Garner III, JC, Loftin, JM, van Blerk, N, and Ermin, K. Original Article: PDF Only +/- Click for more/less Abstract The purpose of this study was to examine … Continue reading

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Effects of an Interactive Video Game (Nintendo Wii™) on Older Women with Mild Cognitive Impairment

THERAPEUTIC RECREATION JOURNAL Vol,. XLIV, No. 4 • 271-287 • 2010 Elizabeth H. Weybright, CTRSJohn DattiloFrank R. Rusch +/- Click for more/less AbstractOlder adults with a cognitive impairment in residential care settings are often foundto be inactive throughout the day. … Continue reading

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Using Wii Fit to reduce fatigue among African American women with systemic lupus erythematosus: A pilot study

Lupus. 2011 Jun 23 Yuen H, Holthaus K, Kamen DL, Sword D, Breland HL. University of Alabama at Birmingham, USA. +/- Click for more/less Abstract Fatigue and physical deconditioning are common, difficult to treat conditions among patients with systemic lupus … Continue reading

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Evaluation of the Frails’ Fall Efficacy by Comparing Treatments (EFFECT) on reducing fall and fear of fall in moderately frail older adults: study protocol for a randomised control trial

Trials. 2011; 12: 155. Published online 2011 June 18 Boon Chong Kwok, Kaysar Mamun, Manju Chandran and Chek Hooi Wong +/- Click for more/less Abstract Background Falls are common in frail older adults and often result in injuries and hospitalisation. … Continue reading

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Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study – April 2011

Physiotherapy : Available online 29 April 2011. Hamid Bateni School of Allied Health and Communicative Disorders, Physical Therapy Program, Northern Illinois University, 1425 W. Lincoln Hwy, DeKalb, IL 60115-2828, USA +/- Click for more/less Abstract ObjectivesTo determine the effectiveness of … Continue reading

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Wii-based movement therapy to promote improved upper extremity function post-stroke: A pilot study May 2011

Journal of Rehabilitation Medicine. 2011 May;43(6):527-33. Mouawad MR, Doust CG, Max MD, McNulty PA.Source Neuroscience Research Australia and University of New South Wales. +/- Click for more/less Abstract BACKGROUND: Virtual-reality is increasingly used to improve rehabilitation outcomes. The Nintendo Wii … Continue reading

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The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults Dec 2010

The Journal of Sports Medicine and Physical Fitness 2010 December;50(4):436-42 Guderian B. 1, Borreson L. A. 1, Sletten L. E. 1, Cable K. 1, Stecker T. P. 1, Probst M. A. 1, Dalleck L. C. 2 +/- Click for more/less AbstractAIM: … Continue reading

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Lessons learned: Staff perceptions of the Nintendo Wii as a health promotion tool within an aged-care and disability service.

Health promotion journal of Australia, 2010 Dec;21(3):189-95. Higgins HC, Horton JK, Hodgkinson BC, Muggleton SB. Blue Care, Milton, Queensland. +/- Click for more/less AbstractIssue addressed: Enhancing opportunities for all older people to be physically and mentally active is an imperative … Continue reading

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