Author Archives: admin

Detailed and formatted blog posts prior to April 2014 can be found in the following locations:

Effects of virtual reality training using Nintendo Wii and treadmill walking exercise on balance and walking for stroke patients.

J Phys Ther Sci. 2016 Nov;28(11):3112-3115. Bang YS1, Son KH2, Kim HJ2. Link Abstract [Purpose] The purpose of this study is to investigate the effects of virtual reality training using Nintendo Wii on balance and walking for stroke patients. [Subjects … Continue reading

Posted in balance, elderly, wii | Leave a comment

Upper extremity movement reliability and validity of the Kinect version 2

Disability Rehabilitation Assistive Technology. 2017 Jan 19:1-9. Reither LR, Foreman MH, Migotsky N, Haddix C, Engsberg JR. Link Abstract Purpose: Studies have shown that marker-less motion detection systems, such as the first generation Kinect (Kinect 1), have good reliability and … Continue reading

Posted in accuracy, assessment, Kinect, ROM | Leave a comment

Using data from the Microsoft Kinect 2 to determine postural stability in healthy subjects: A feasibility trial

Dehbandi B, Barachant A, Smeragliuolo AH, Long JD, Bumanlag SJ, He V, et al. (2017) Using data from the Microsoft Kinect 2 to determine postural stability in healthy subjects: A feasibility trial. PLoS ONE 12(2): e0170890. doi:10.1371/journal.pone.0170890 Link Abstract The … Continue reading

Posted in balance, elderly, falls, Kinect | Leave a comment

Effectiveness of Exergaming Training (Wii) in Reducing Risk and Incidence of Falls in Frail Older Adults With a History of Falls.

Arch Phys Med Rehabil. 2015 Dec;96(12):2096-102. doi: 10.1016/j.apmr.2015.08.427. Epub 2015 Sep 7. Fu AS, Gao KL, Tung AK, Tsang WW, Kwan MM. Abstract OBJECTIVE: To use Nintendo’s Wii Fit balance board to determine the effectiveness of exergaming training in reducing … Continue reading

Posted in balance, elderly, falls, wii fit | Leave a comment

Automated extraction and validation of children’s gait parameters with the Kinect

Authors: Saeid Motiian, Paola Pergami, Keegan Guffey, Corrie A Mancinelli and Gianfranco Doretto BioMedical Engineering OnLine 2015 14:112 Published: 2 December 2015 Abstract Background Gait analysis for therapy regimen prescription and monitoring requires patients to physically access clinics with specialized equipment. The timely availability of such infrastructure at the right frequency is especially … Continue reading

Posted in 3D motion analysis, children, gait, Kinect | Leave a comment

Cardiovascular fitness is improved post-stroke with upper-limb Wii-based Movement Therapy but not dose-matched constraint therapy.

Terry Trinh, Sarah E. Scheuer, Angelica G. Thompson-Butel, Christine T. Shiner & Penelope A. McNulty Topics in Stroke Rehabilitation Published online: 01 Mar 2016 Abstract Introduction: Post-stroke cardiovascular fitness is typically half that of healthy age-matched people. Cardiovascular deconditioning is a risk factor for recurrent stroke … Continue reading

Posted in cardiovascular, exercise, rehab, Stroke, wii | Leave a comment

The Effects of Nintendo Wii-Fit Video Games on Balance in Children with Mild Cerebral Palsy

Pediatrics International Authors: Devrim Tarakci Assisstant Professor1,*, Burcu Ersoz Huseyinsinoglu Assisstant Professor2, Ela Tarakci Associate Professor2 and Arzu Razak Ozdinçler Professor2 DOI: 10.1111/ped.12942 Abstract Background This study aimed to compare the effects of Nintendo Wii-Fit balance-based video games and conventional balance training … Continue reading

Posted in balance training, cerebral palsy, children, Nintendo Wii, paediatrics, rehab, wii | Leave a comment

Is There Evidence That Active Videogames Increase Energy Expenditure and Exercise Intensity for People Poststroke and with Cerebral Palsy?

Deutsch Judith E., Guarrera-Bowlby Phyllis, Myslinski Mary Jane, and Kafri Michal. Games for Health Journal. January 2015, 4(1): 31-37. doi:10.1089/g4h.2014.0082. Abstract This article asked and answered the question of whether there was evidence to support the use of videogames for … Continue reading

Posted in cerebral palsy, CVA, exercise, fitness, physical activity, Stroke, video-games | Leave a comment

Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care.

Dahl-Popolizio Sue, Loman Jamil, and Cordes Colleen Clemency. Games for Health Journal. May 2014, 3(3): 157-161. doi:10.1089/g4h.2014.0002. Abstract OBJECTIVE: The purpose of this study was to assess the effectiveness of a game-like exercise tool as a component of occupational and … Continue reading

Posted in arms, Kinect, OT, physical therapy, physio, physiotherapy, rehab, rehabilitation, upper limb | Leave a comment

Kinect: Gaming for health – MIRA rehab

Article about gaming in health, focusing on MIRA Rehab software Found on page 42. LINK HERE

Posted in Kinect, rehab | Leave a comment